/*
 * ShootState.h
 *
 *  Created on: 25/05/2011
 *      Author: DessaVida
 */

#ifndef SHOOTSTATE_H_
#define SHOOTSTATE_H_

#include "core/State.h"
#include "entity/GameObject.h"
#include "entity/Physics.h"

class ShootState : public State<GameObject>{
public:
	ShootState();
	virtual ~ShootState();

	void Enter(GameObject* owner);

	void Execute(GameObject* owner);

	void Exit(GameObject* owner);

	string toString();
};

#endif /* SHOOTSTATE_H_ */
